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This is therefore an easy place to create mod conflicts that might even crash Minetest. Mods in this folder can be run with any world created by any game. On different installations this may very well also be in some other Minetest location such as a shared, system/game, user or hidden folder.
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In the /mods folder technically parallel to the /bin folder the executable is in.Note that having copies of the same mod in different places may easily generate mod conflicts.ĭifferences between the three kinds of places mods can be loaded from:
#Minetest mod install
Note that users should generally install mods in the normal install directory and not in the additional ones.
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#Minetest mod portable
As mentioned above, Minetest on Windows and portable builds operate within their install directory itself, which corresponds to both $path_share and $path_user. $path_share and $path_user are only relevant to system-wide installs of Minetest (currently, possible only on Linux). Other places to install mods are world-directory/worldmods/, $path_share/mods/ and $/games//mods/. Note that newly installed mods are disabled for all worlds by default, so you explicitly need to enable them.Īdditional install directories (all Minetest versions) This can either be done in the GUI by clicking on “Configure” in the world selection, or by adding load_mod_ = true in the world.mt file in the world directory. Some with exclusive world mods)Īfter extracting the mod there you need to enable it for your world. │ └── … (installed extra mods and modpacks) Location of the mods folder within the folder structure of a run-in-place installation of Minetest, including some of the folders Minetest adds after some usage as client and server, as well as the positions (…) that custom-made content goes.That is minetest-install-directory/mods/ in the official Windows releases and on GNU/Linux with RUN_IN_PLACE enabled and ~/.minetest/mods/ in globally installed Minetest versions. The common place to install them is $path_user/mods/. Just make sure the name does not collide with that of any other installed mod or modpack.Īs of 0.4.7, the mods are installed globally and enabled per world. If one of the below mentioned directories does not exist, create it.Ī modpack is installed in the same way as a mod, but you are usually not required to change the directory name of the modpack. You can usually find the mod name in the title of the forum topic-It is the last name within the square brackets in the topic title.įor example, if the title is Lol Mod, then the folder must be renamed to anotherlolmod. You may have to change the folder name to the “technical” mod name (e.g. This depends on what Minetest version you have installed. In order to get the mod running, you have to extract it into one of the folders where Minetest looks for mods. Mods are usually distributed in a Zip archive. Mods downloaded this way are automatically installed. Mods can be installed from the ContentDB using the Content tab's Browse online content button in versions 5.0 and above. Malicious code can damage your computer, violate your privacy or cause your computer to take part in illegal activities. Downloading mods from other sources is not recommended unless they can be trusted. Mods on the Mod Releases forum and the ContentDB are verified to be safe by the community.
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