

Zoids Wild: King of Blast – 10,030 (New).It’s the effect of Nintendo’s evergreen, which remains on Japan’s most wanted list. U DX is very close to its first half million. Ultimate and Splatoon 2 are very close to the 3 million physical units sold, each, Zelda: Breath of the Wild has already exceeded the 1.3 million physical units shipped from Japanese stores and even New Super Mario Bros. The only games that managed to see an increase in sales were the exclusive Nintendo Switch, which remain firm on the bestseller list. Left Alive, the new intellectual property of Square Enix, did not get better than the fifth place, below the 18,000 units sold. Ultimate was not far from Dead or Alive 6 and could have even stolen his position, but the Koei Tecmo game still managed to sell more units.

#Dead or alive 6 sales full
In a week full of news, Japanese players shared their attention and this was felt in the number of units sold.Īnthem suffered a 70% drop in sales and gave up first place, now occupied by Dead or Alive 6 which, despite the first position, sold just over 26,000 units – a low number for first place. Even if they had great points to make about the game they suffer from confirmation bias, they basically try to chalk up any games failings on it being too SJW.Dead or Alive 6 first in Japan in a week of poor sales People are much more sensitive to bad monetization models now then they were in 2012.įrankly, One Angry Gamer is a pretty bad site and most of their articles I've read are poorly written so I'm not really sure why i'd take their word. A large portion of where they want their revenue to come from is outside just the games sales but repeated purchases. These sales are still mediocre and probably disappointing, but let's be real, it's not like they are putting all their resources to marketing the game itself. If you're going to put as much emphasis on models like microtransactions as DOA has - you're going to focus on pushing that more than just regular game sales. I also feel like the importance of monetization models shouldn't be underplayed. most big franchises would already lose momentum at that point.

#Dead or alive 6 sales series
But I simply don't find these sales surprising, I honestly don't see why it shouldn't be expected that a series that was always niche got worse sales when it finally releases a sequel 7 years later. I'm not saying it isn't because of marketing or inconsistent statements made by the developers. Just because I'm saying these sales are not surprising doesn't mean I'm saying that they fit with Koei Tecmo's expectations (though I honestly doubt they expected too much more, there was no reason to think a niche series like this would expand, niche series expand when they have big marketing pushes and this had no such thing). You replied that you "doubt that" but didn't explain what you're doubting.
#Dead or alive 6 sales free
Because all I said was that the shipment numbers weren't surprising if they only included non-free copies, and that it sort of makes sense especially when you look at the fact that the game has a free version (again assuming this is only non-free versions) and the game puts monetization models for profit earnings over the games' sales itself. Honestly, looking back on this discussion I'm not sure what you're even arguing at this point though.
